IMMUNE
IMMUNE is a platform ARPG game. It tells a story where a special white cell sets off on a journey to save the human body from virus. The player can explore various levels, fight enemies with different abilities and solve puzzles.
GENRE: Action-Adventure, Platformer
TEAM SIZE: 1 full time, 3 help
DURATION: Jan. 2021 - May. 2021
TOOLS: UE4/blueprint/Maya/Photoshop
DEVELOPMENT CHALLENGES
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Design and implement complicated platformer experience with lots of enemies, levels and puzzles.
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Break down the whole experience into reasonable sections to playtest and debug.
Roles:
Game Design
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Design and whiteboxed all levels, including environmental puzzles and dynamic mechanisms.
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Design all skills of all characters, including basic movement, dash, melee and ranged attack.
Programming
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Use unreal blueprint.
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Implement all features, including combat system, puzzle system, scene management, save and load and enemy AI.
Technical Art
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Importand fine tune all art assets in the project.
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Implement particle systems for movement and combat.

Walkthrough
Develop Process
a journey of a designer and engineer
Level Design
I designed three levels for exploration and one level for BOSS fight:
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Stomach: Full of gastric acid.
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Lung: Make good use of breath.
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Heart: Bounce bounce bounce.
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BOSS Room: The final test with all mechanisms you met before.
Blueprints
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The protagonist has three states and skillsets based on different energy
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There're three levels of monsters with different skills but similar logic: loop between patrol and combat
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The BOSS always moves to player's position and attacks. It has three states and skillsets based on HP
Special Materials&VFX
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Acid simulation: Superimpose a bubble material and a translucent green material, and the particle system is used in acid pools.
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When the bullet passes through the acidic liquid, it will be covered with a bubble film and leave a long bubble tail. When it passes through airflow, an activated white-green particle system will leave a trajectory.